Devil Blade Reboot is getting an M2 ShotTriggers console port

Shigatake's acclaimed indie shoot 'em up is heading to home consoles under M2's prestigious ShotTriggers label.

Devil Blade Reboot is getting an M2 ShotTriggers console port
Steam

Japanese developer M2 is bringing the acclaimed indie shoot 'em up Devil Blade Reboot to home consoles under its ShotTriggers label. According to Ryokutya2089, the porting house announced the upcoming consumer edition during its 10th Anniversary event this weekend. The presentation included a teaser trailer and a live console demonstration.

From Dezaemon Plus to Steam

DEVIL BLADE REBOOT screenshot (IGDB)
IGDB

Devil Blade Reboot has an unusual development history. The original version was built in 1996 using Dezaemon Plus, a shoot 'em up creation tool for the PlayStation. Its creator, Shigatake, is best known for his illustration and pixel art work at Vanillaware on games like Odin Sphere, Muramasa: The Demon Blade, and 13 Sentinels: Aegis Rim. Instead of leaving the prototype in the 90s, he spent years rebuilding it from the ground up using the Shooting Game Builder engine.

The PC version launched on Steam in May 2024 for $15.99. It earned an overwhelmingly positive reception from the shooting game community. The game uses 60-frame-per-second pseudo-3D pixel art that mimics mid-90s arcade hardware, dropping the painterly style of Vanillaware for sharp, chunky sprites.

It also features the Berserk System, a proximity scoring mechanic that multiplies your points the closer you fly to enemy ships. The mechanic encourages aggressive play. Instead of sitting at the bottom of the screen and dodging patterns, you are rewarded for pushing up into the danger zone. It turns standard bullet hell survival into a constant calculation of risk.

The ShotTriggers treatment

M2's involvement elevates this from a standard console port. The company's ShotTriggers line is usually reserved for pristine restorations of classic arcade games from companies like Cave and Toaplan. M2 has spent the last decade setting the standard for retro ports, and their work on games like Battle Garegga and Ketsui proved they understand the genre on a granular level.

They are known for extremely low input latency and granular visual assist widgets. These gadgets typically display hitboxes, scoring data, and controller inputs on the margins of the screen, breaking down the underlying math of the game in real time.

Seeing an indie doujin project get the full ShotTriggers treatment is rare. I am curious to see what kind of custom gadgets M2 builds for a modern release. The PC version is already excellent on its own, but M2's wrappers usually add substantial value for high-score chasers who want to analyze their runs. It bridges the gap between playing a game and studying it.

Platforms are still pending

Featured image
Ryokutya2089

The announcement confirmed a "Consumer Edition" is in development, but M2 hasn't specified which consoles it will hit or when it will launch. Recent ShotTriggers releases have consistently landed on the PlayStation 4 and Nintendo Switch. We will likely see a similar lineup here, though nothing is confirmed.

Until M2 provides a firm release date and platform list, the Steam version remains the only way to play it. The PC build runs perfectly well on modern hardware, but having a dedicated console release with M2's signature polish is a welcome addition to the current shoot 'em up catalog.