Wizardry just launched a 45th anniversary teaser site

The classic 3D dungeon crawler turns 45 in September 2026, and a new teaser website is counting down to the celebration.

Wizardry just launched a 45th anniversary teaser site
Digital Eclipse

The official X account for the Wizardry series announced today that it launched a special 45th-anniversary website. The franchise turns 45 in September 2026. Right now, the page is mostly a teaser. It displays a "coming soon" message alongside a countdown timer.

I first played Wizardry on my Apple II. I still never beat it!

Rolling for stats

Sir-Tech released the original game in 1981. It was one of the earliest Dungeons & Dragons style role-playing games written for home computers. It established the template for the first-person dungeon crawler. You created a party of six adventurers in the Castle, bought basic gear at Gilgamesh's Tavern, and descended into the Maze.

The character creation system alone was a brutal filter. Players rolled virtual dice for bonus points to allocate across stats like strength, agility, and piety. Hitting the requirements for a basic fighter or mage was easy. Rolling high enough to create a Samurai or a Lord right out of the gate could take hours of rerolling. The game demanded patience before you even took your first step into the dungeon.

Players had to map the wireframe corridors themselves on physical graph paper. One wrong step into a spinner or a dark zone meant losing your bearings entirely. The permadeath mechanics were notoriously unforgiving. If your party wiped on the tenth floor, their corpses stayed on the tenth floor. You had to roll a completely new party of level one characters, march them back down into the depths, and attempt a rescue mission to recover the bodies and the gear.

The series had a massive impact on the Japanese game industry. ASCII Corporation brought the game to the Famicom in 1987. Creators like Yuji Horii and Hironobu Sakaguchi cited it as a direct inspiration for Dragon Quest and Final Fantasy. The monster designs by Jun Suemi for the Japanese ports gave the franchise a dark, realistic fantasy aesthetic that stuck with it for decades. Japanese developers kept the property alive with dozens of spin-offs, manga adaptations, and mobile games long after Sir-Tech closed its doors.

Digital Eclipse rebuilt the first one

Modern players do not have to track down an Apple II to experience the original dungeon. Digital Eclipse recently released a full remake of Wizardry: Proving Grounds of the Mad Overlord. The studio brought the game to PC, PlayStation 4, PlayStation 5, Xbox consoles, and the Nintendo Switch.

The developers built a new 3D graphical layer directly on top of the original 1981 Pascal code. You can press a button to view the original Apple II interface running underneath the Unreal Engine graphics. The remake includes modern conveniences like an automap and adjusted character creation rolls. The core math and encounter design remain untouched. The monsters still hit just as hard, and the Murphy's Ghost farming route is exactly where you left it.

September is the target

It is not clear what is coming next. The countdown timer on the anniversary page is actively counting down, building anticipation for the celebration. It could be a new collection, another remake, or a brand new entry in the long-running series.

Drecom acquired the domestic and international copyrights to the Wizardry series in 2020. They have been actively managing the IP under the WizardryTown initiative. This push includes releasing the mobile game Wizardry Variants Daphne and licensing the rights for the Digital Eclipse remake. The company also reprinted the original Japanese Famicom manuals and strategy guides. We will find out what they have planned for the 45th milestone closer to September.