WayForward's Cat Girl Without Salad brings genre-bending chaos to Switch

The side-scrolling shooter features weapons inspired by puzzle, sports, and RPGs. It marks the game's first appearance on a home console.

WayForward's Cat Girl Without Salad brings genre-bending chaos to Switch
WayForward

There are video game titles that roll effortlessly off the tongue, and then there is Cat Girl Without Salad: Amuse-Bouche. It sounds less like a cohesive video game product and more like the result of a localization error involving a fusion restaurant menu. Yet, this is exactly the kind of absurdity WayForward specializes in.

According to a listing on the Nintendo Official Site, the developer is bringing the genre-bending shooter to the Nintendo Switch. The listing notes that this release marks the first time the title has been available on a console.

Everything is a Weapon

At its core, the game is a 2D side-scrolling shoot-'em-up. You control Kebako, an "intergalactic bounty hunter" with cat ears, accompanied by a companion named Squiddie. They patrol the galaxy looking for space criminals. Standard genre fare so far.

The mechanical hook lies in the weaponry. Rather than upgrading a standard laser or spread shot, Kebako collects game cartridges that transform her attacks into mechanics from completely different genres. The product page lists weapons inspired by puzzle, sports, platformer, rhythm, arcade, and RPG titles.

"Combining classic 2D shoot-'em-up gameplay and a hilarious story with weapons inspired by game genres, this bombastic side-scrolling experience pushes the absurdity meter to its limits and beyond," the description reads.

Technical Chaos

The Switch release promises to include the full suite of features expected from a modern port. The listing details multiphase boss battles against "preposterous criminals" and a variety of enemies, including "highly requested palette-swapped variants." That last point is a specific kind of meta-humor that suggests the game knows exactly what it is.

WayForward also promises "ludicrous, non-interruptive character banter," which addresses a common complaint in story-heavy action games where dialogue boxes tend to stop the flow of gameplay. Here, the chatter happens while you are busy dodging bullets.

The feature list concludes with a single, enthusiastic bullet point: "Space cow!!" We do not know if this is an enemy, a weapon, or a narrative device. Given the context of the rest of the game, it is likely all three.

For collectors and preservationists, seeing a digital-native oddity like this make the jump to console hardware is a positive step. It ensures the game exists within the Switch ecosystem rather than remaining locked to PC marketplaces. While the Nintendo store listing currently displays a placeholder date of December 31, 2025, the presence of the page suggests a release is planned for the near future.