Tides of Tomorrow just launched its asynchronous plasticpunk adventure

DigixArt's new game links your choices with other players across a flooded world.

Tides of Tomorrow just launched its asynchronous plasticpunk adventure

DigixArt and THQ Nordic have released Tides of Tomorrow, a post-apocalyptic narrative adventure game, for PC, PlayStation 5, and Xbox Series X|S. The game is available today, April 22, and introduces an asynchronous multiplayer system where one player's decisions directly alter the game world for someone else.

DigixArt previously made the 2021 procedural road trip game Road 96. Their new project trades the 1990s hitchhiking for a flooded planet called Elynd. Players control a Tidewalker who navigates ocean platforms and floating towns to find a cure for a deadly microplastic disease. The twist is that you are not making these survival choices in a vacuum.

Linking the timelines

The core mechanic is called Online Story-Link. When starting a run, players select a seed based on another player's completed journey. That previous player's choices dictate the state of the world you inherit. If they hoarded resources, you might find empty chests. If they angered a specific faction, those non-player characters might shoot at you on sight.

It is an evolution of the asynchronous messaging found in Dark Souls or Death Stranding. Instead of just leaving a ladder or a warning message, players leave concrete narrative consequences. You might see visions of the previous player navigating a puzzle, which can help you avoid traps or find alternative routes. You can then choose to follow their path or undo their decisions entirely.

The game does not require simultaneous play. The asynchronous structure means the community builds a collective narrative over time. DigixArt even included options to follow specific seeds from friends or streamers. The game integrates cameos and references to well-known streamers like ZeratoR and luality. If a popular Twitch broadcaster makes a terrible mistake, their entire audience can choose to inherit that ruined world and try to fix it.

A world made of trash

The art style leans heavily into the environmental crisis theme. Elynd is choked with plastic and garbage. The floating settlements are built from rusted shipping containers and salvaged scrap. It looks bright and colorful, but the underlying narrative deals with extinction and resource scarcity.

The game was originally scheduled to launch in February. DigixArt delayed the release by two months to refine the narrative flow and respond to player feedback from an earlier public demo. The studio stated they needed extra time to ensure the central environmental threat felt properly balanced.

Current generation only

Tides of Tomorrow is only available on current-generation consoles and PC. DigixArt skipped the PlayStation 4 and Xbox One because of the complex data syncing required to manage the persistent world states and branching narratives. The developers opted to drop older hardware rather than compromise the seamless travel between floating islands.

A free demo is currently available on Steam and PlayStation 5. Progress does not carry over to the final release, but it gives a clear look at how the asynchronous choices actually work in practice. The real test will be seeing what happens to the world state after thousands of players spend a weekend making terrible decisions.