Sega Saturn's Last Gladiators pinball is getting a PC and Switch port

The 1995 Sega Saturn classic Digital Pinball: Last Gladiators is making a comeback on modern platforms, complete with its updated 1997 physics.

Sega Saturn's Last Gladiators pinball is getting a PC and Switch port
Steam Store / BeXide Inc.

The 1995 Sega Saturn game Digital Pinball: Last Gladiators is getting ported to the Nintendo Switch and PC. Developer BeXide is handling the modern release. They are bringing KAZe's updated 1997 physics simulation to current hardware.

I love digital pinball decks. The original game launched for the Sega Saturn on June 23, 1995 in Japan, followed by a European release in September and a North American release in November.

Four tables from 1995

The game includes four distinct tables: Gladiators, Knight of the Roses, Dragon Showdown, and Warlock. Each board has its own mechanical gimmicks and scoring rules. Gladiators focuses on standard ramp shots and drop targets. Knight of the Roses introduces more complex multiball mechanics. Dragon Showdown relies heavily on upper flipper precision. Warlock has a darker aesthetic with difficult orbit shots.

Console pinball was a mixed bag in the mid-1990s. Many games struggled with floaty ball physics or screens that could not scroll fast enough to keep up with the action. KAZe managed to program ball physics that felt remarkably heavy and realistic for the era. The soundtrack is heavily driven by 1990s hard rock and metal guitars. The music fits the aggressive table designs perfectly.

Version 9.7, finally

This new port is based on Digital Pinball: Last Gladiators Ver. 9.7. That updated edition released in Japan on September 11, 1997. It brought various tweaks to the table mechanics and scoring systems.

If the name BeXide sounds familiar in this context, it is because the studio previously handled an iOS port of the game back in 2010. Now they are bringing that Ver. 9.7 foundation to PC and Switch.

Hard rock and heavy physics

KAZe built a reputation around this engine. After Last Gladiators, they developed the much darker Digital Pinball: Necronomicon in 1996. The studio continued working in the genre for years. They eventually developed Akira Psycho Ball for the PlayStation 2. The Saturn era is where their physics engine really made its mark. They took advantage of the hardware to maintain a high framerate. That speed is essential when you are trying to track a silver ball ricocheting between bumpers.

Physical buttons beat touchscreens

BeXide taking the reins makes sense given their history with the property. The 2010 iOS port proved they could translate the Ver. 9.7 code to different architectures. Moving it to Switch and PC allows for proper controller support. That is a massive upgrade over tapping a touchscreen to activate the flippers. Pinball requires tactile feedback, and playing with physical shoulder buttons will bring the experience much closer to the original Saturn controller.

The game is currently listed as coming soon. There is no firm release date or price point yet. A niche 1995 Saturn pinball simulator getting a native PC and Switch port in 2026 is a good thing. It is one less game trapped on aging 32-bit hardware.