Godot just released the first development snapshot for version 4.7 The open-source engine kicks off its next cycle with Vulkan raytracing groundwork, a new virtual joystick node, and better debugging tools.
Godot 4.6 Release Candidate 2 arrives, signaling imminent stable launch The open-source engine team has issued a second release candidate to squash final bugs, paving the way for the official 4.6 stable release.
Godot 4.6 Hits Release Candidate Status With New IK Tools The open-source engine is feature complete and ready for testing, bringing new inverse kinematics and standalone library support to developers.
Godot 4.6 Beta 3 Released as Engine Nears Candidate Status The open-source engine inches closer to a stable release with fixes for regressions found in previous beta builds.