Panic Bomber gets a free homebrew Neo Geo CD port
Homebrew developer PepAlacant has released a free conversion of the 1995 Neo Geo MVS puzzle game Panic Bomber for the Neo Geo CD.
Homebrew developer PepAlacant has released a free Neo Geo CD conversion of Panic Bomber, bringing the 1995 arcade puzzle game to SNK's disc-based console for the first time. Published on November 4, 2026, the port lets players burn the game to a CD-R for original Neo Geo CD and CDZ hardware, or load it through optical disc emulators and software emulators.
SNK's arcade and home hardware shared essentially the same architecture, yet a surprising number of Multi Video System (MVS) arcade cartridges never made the jump to the consumer AES or Neo Geo CD platforms during the 1990s. Panic Bomber was one of those stragglers. It's nice to see a thirty-year-old oversight finally corrected without having to spend four figures on a custom AES conversion cart.
From the PC Engine to SNK arcades

Hudson Soft originally launched Bomberman: Panic Bomber in Japan on December 22, 1994, for the PC Engine Super CD-ROM². When the mid-1990s falling-block puzzle craze was in full swing, every mascot needed a grid to drop things into. Hudson partnered with SNK and developer Raizing (later Eighting) to bring an arcade adaptation to the Neo Geo MVS in early 1995.
The gameplay borrows heavily from Compile's Puyo Puyo. Players drop groups of three colored Bomberman heads into a well, matching three or more of the same color horizontally, vertically, or diagonally to clear them. Clearing heads drops unlit bombs onto the bottom of the playfield. Periodically, a pre-lit bomb falls into the well and detonates upon landing, setting off a chain reaction with any unlit bombs touching it and dumping burning garbage blocks onto the opponent's screen. It gets chaotic fast.
Why it skipped the Neo Geo CD in 1995
Panic Bomber didn't exactly suffer from a lack of ports elsewhere. Hudson brought variations of the game to the Super Famicom, the NEC PC-9821, and even Nintendo's doomed Virtual Boy in 1995 (later followed by a 2005 PlayStation Portable entry, though the classic 1994 PC Engine version also appeared on the Wii Virtual Console and the TurboGrafx-16 Mini). Despite that wide net, SNK never issued an official home version for its own hardware.
That omission feels especially strange for the Neo Geo CD. Released in September 1994 as a budget-friendly alternative to the astronomically expensive AES cartridge system, the Neo Geo CD was infamous for its single-speed CD-ROM drive and agonizingly long load times between rounds in heavy fighting games like The King of Fighters '94. Small arcade puzzle games were the exact genre where the hardware shone, since the entire game could often fit into the system's 56 megabits of RAM in a single load. Leaving Panic Bomber on the arcade floor was a missed opportunity for a console that desperately needed quick-loading software.
PepAlacant is no stranger to fixing SNK's old release gaps. A regular contributor to the Spanish and international retro romhacking communities, the developer previously worked on the Kabuki Klash Neo Geo CD Restoration project, the Beast Busters arcade conversion, and several NEC PC-98 patches. I'm curious how the audio is handled in this build, since the original MVS cartridge used chip-generated music while the PC Engine debut had a full CD-DA soundtrack that would fit right at home on SNK's disc drive. Either way, having another MVS exclusive playable on standard home hardware is a win for anyone still keeping a Neo Geo CD laser assembly alive.
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