New academic book dissects the design philosophy of Todd Howard
The Video Game History Foundation discusses Dr. Wendi Sierra's new monograph on the Bethesda director's influence on open-world design.
Credit: Video Game History Foundation
Most of us know Todd Howard as the man who has successfully sold The Elder Scrolls V: Skyrim on every electronic device capable of processing math. But beyond the memes and the leather jackets, there is a specific design philosophy that has shaped the last two decades of Western RPGs.
In the latest episode of the Video Game History Hour, host Phil Salvador sits down with Dr. Wendi Sierra to discuss her new book, Todd Howard: World Building in Tamriel and Beyond. The discussion treats the Bethesda Game Studios executive producer not as a marketing figurehead, but as a serious subject of academic study.
The Academic Angle
Dr. Sierra serves as an associate professor of games studies at Texas Christian University. Her monograph digs into Howard's career at Bethesda. It moves past the surface-level history to examine how his approach to micro-narratives and emergent gameplay established the template for the modern open-world genre.
Joining the discussion is Emily Higgs Kopin. She is the head of digital collections strategy at Swarthmore College Libraries. Kopin serves as the resident Elder Scrolls expert for the episode. This appears to be a necessary addition. As the show notes point out, Salvador suffers from a "tragic lack of extended time spent in this expansive universe."
The conversation covers the challenges of documenting emergent gameplay. This is a notoriously difficult area for historians. Unlike linear narratives, Bethesda games rely on player-driven stories that are often unique to a single save file. The group also discusses the importance of scoping research when tackling a subject as massive as the Elder Scrolls lore.
Documenting the Design
Reducing industry veterans to caricatures is easy after thirty years of E3 presentations. However, documenting the specific design choices of influential figures is a critical part of game preservation. Understanding why Morrowind works differently than Starfield requires looking at the intent of the people building the systems.
Dr. Sierra's book is available now via Bloomsbury. The podcast episode is available on the Video Game History Foundation website and standard audio platforms.
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