Devil Jam brings corporate hell to consoles this March
The heavy metal roguelike makes the jump from PC to PlayStation, Xbox, and Switch with its corporate take on the Seven Deadly Sins.
Devil Jam is coming to PlayStation 5, Xbox Series X/S, and Nintendo Switch on March 26. The heavy metal roguelike originally launched on PC late last year. Publisher Raw Fury is now bringing the action to consoles alongside developers Project Side, VAF, and Tantalus.
The game drops players into a literal corporate hell. The Seven Deadly Sins run the underworld as mid-level management and executives. They treat eternal damnation like a quarterly earnings report. Lust handles Talent Acquisition and offers upgrades like "The Heaviest Matter" and "Seek & Destroy."
Greed works in Sales and Merchandise. He wears a top hat and carries a guitar.
Wrath runs Head of Security, and Envy operates as a Marketing Agent. They all talk like insufferable record executives trying to sign a new artist. The dialogue is pure sleazy music promoter. You start as a washed-up musician who signs a bad contract, which prompts the devil to drag you to the underworld for an eternal gig.
Combat revolves around musical abilities and a 12-slot inventory system. You fight through arenas, dodge attacks, and complete specific bounties. One quest objective demands players kill a target named Conquest in under three minutes.
The ultimate goal is to defeat Death. He naturally performs a guitar solo while floating above the boss arena.
Hell as a corporate ladder
The aesthetic leans hard into its stylized, pun-filled premise. The underworld uses vibrant colors and exaggerated character designs instead of standard grimdark demon tropes. The ESRB gave it a Teen rating for Blood and Violence. The gore stays relatively cartoonish as a result.
Players collect cards to build out their musical combat perks. Because the roguelike structure resets your progress after each run, you have to experiment with different combinations of guitar riffs and drum blasts. The 12-slot gear system requires careful positioning to trigger synergies between different instruments. Your weapons play automatically in sync with the background track. This leaves you free to focus entirely on movement and avoiding the massive crowds of demonic groupies.
The screen fills with projectiles quickly. It borrows heavily from the bullet heaven genre popularized by Vampire Survivors, but wraps the mechanics in a rhythm-adjacent package. You do not have to play to the beat. The attacks just fire on the beat.
The concept of hell as a rigid corporate structure is a fun angle. It gives the standard roguelike upgrade loop a clear thematic wrapper. You are not just getting stronger. You are climbing the corporate ladder by murdering middle management. Every run feels like a hostile takeover. When you fail, you just get demoted back to the mailroom to start again.
Console parity
PlayStation uploaded the release trailer today with a strict focus on the PS5 version. The game is actually a multiplatform release. Xbox and Nintendo players get access on the exact same day. This is a common marketing tactic when a platform holder secures marketing rights for a trailer. They want you to think the game is an exclusive right up until you check the developer's website.
The console versions include updates based on player feedback from the PC release. The developers added a new story mode and four extra challenges. They also built two new arenas. The Overgrowth is a tight, claustrophobic map full of fungal hazards. Thorns of Crimson Death is a wide-open space designed for massive enemy swarms.
These additions are available to PC players as well. The March 26 release brings all platforms up to the same version. The survivor-like genre is incredibly crowded right now. Putting a corporate spin on the devil's music might be exactly what this game needs to stand out from the horde.
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