Crazy Taxi is coming back in 2027 with World Tour

Sega just announced Crazy Taxi: World Tour for PS5, Xbox, and Steam. The new game brings back the classic arcade driving and The Offspring.

Crazy Taxi is coming back in 2027 with World Tour
SEGA

Sega just dropped the announcement trailer for Crazy Taxi: World Tour, confirming a 2027 release window for PlayStation 5, Xbox, and Steam. The footage mixes cinematic sequences with gameplay clips of yellow cabs launching over city streets. The familiar punk rock chords of The Offspring's "All I Want" play over the action.

I am excited for this. But watching the new footage, I have a lingering question. Sega does not detail what will make an arcade-like game relevant in 2026. The original loop was built for three-minute bursts to eat quarters. Modern console games usually demand a lot more than a simple high-score chase.

A bigger map and a shark

The "World Tour" subtitle implies a massive shift in scope. Older entries confined players to single fictionalized versions of San Francisco or New York. The new locations look chaotic and varied. Cabs jump over massive gaps and race alongside a giant shark leaping out of the water near a pier. Sega is clearly leaning into the stunt mechanics that defined the later sequels.

We also get glimpses of new drivers alongside the classic crew. The focus seems to be on multiplayer chaos. Multiple cabs collide in mid-air and drift through crowded intersections together. The visual style retains the bright, saturated colors of the arcade original, but the environments are much denser.

The 1999 arcade formula

The series started in arcades in 1999 before becoming a defining launch-window title for the Dreamcast. The premise was incredibly simple. You picked a driver and grabbed a passenger. Then you ignored all traffic laws to get them to their destination before a timer ran out. You earned extra cash for near-misses and massive jumps.

Mastering the game required learning hidden techniques like the Crazy Dash and the Crazy Drift. It was loud, fast, and heavily branded. Passengers regularly asked to be dropped off at real-world locations like Pizza Hut and Tower Records.

Sega followed it up with a few sequels. Crazy Taxi 2 added a jump button and the ability to pick up multiple passengers at once. Crazy Taxi 3: High Roller brought the series to the original Xbox. After that, the franchise mostly went dormant. A few mobile spin-offs surfaced over the years, but they stripped away the core driving mechanics in favor of screen-tapping mini-games.

Translating quarters to 2027

That brings us back to the modern problem. A straight arcade port works as a cheap digital download, but World Tour is positioned as a major release. The spectacle is obvious, but the structure is hidden. Sega hasn't explained if this is an open-world sandbox like Forza Horizon or a battle royale where 99 taxis fight over one fare.

The driving physics will also need an update. The original cars felt like shopping carts with rocket engines attached. That worked perfectly for a three-minute arcade run, but a massive multiplayer world might require something with a bit more weight.

Sega has a year to explain the actual game loop before the 2027 launch. Until then, I am just glad to hear Dexter Holland yelling over a revving engine again.

I'll likely buy it no matter what...