Capcom is raising its 2026 earnings forecast after Resident Evil: Requiem
The publisher expects higher sales and profits across the board following the strong multiplatform launch of the latest Resident Evil game.
Capcom announced today (April 27, 2026) that it is revising upward its consolidated earnings forecast for the fiscal year ending March 2026 (April 1, 2025 to March 31, 2026). The publisher issued a financial update this morning that credits the strong performance of the recently released Resident Evil: Requiem for the financial bump.
The revised forecast shows that sales are projected to increase from the previous forecast of 190 billion yen to 195.3 billion yen. Operating profit is jumping from 73 billion yen to 75.2 billion yen. Ordinary profit moves from 70 billion yen to 74.1 billion yen, and net profit attributable to parent company shareholders is up from 51 billion yen to 54.5 billion yen.
Compared to the previous fiscal year (ending March 2025), sales and all profit figures are expected to increase. Looking at these numbers and their recent output, I have to admit that Capcom seems like the one video game company making all the right moves.
Two protagonists, four platforms
Resident Evil: Requiem launched on February 27 for the PlayStation 5, Xbox Series X/S, PC, and the Nintendo Switch 2. The game balances survival horror and action gameplay by dividing the narrative between returning protagonist Leon S. Kennedy and new playable character Grace Ashcroft.
Capcom has been on a massive upward trajectory for nearly a decade. The pivot back to first-person survival horror with the seventh game essentially course-corrected the franchise after the bloated action of the sixth installment. Since then, the publisher has settled into a comfortable rhythm of alternating between mainline entries and high-quality remakes of older titles. Requiem is the first major entirely new installment since Resident Evil Village in 2021.
The game runs on Capcom's proprietary RE Engine. The studio uses this toolset to power almost its entire current portfolio, from fighting games like Street Fighter 6 to massive action RPGs like Monster Hunter. The engine's flexibility is a major factor in how the company manages to ship technically demanding games across multiple console generations simultaneously. It actually works, which is the nicest thing I can say about any modern game engine.
Passing the dividend to shareholders
Because of the increased revenue, Capcom is also revising its dividend forecast upward for the fiscal year. The company noted that the strong sales of catalog titles also contributed to the financial bump. People are clearly still buying older Resident Evil games alongside the new releases. Capcom has aggressively discounted its older titles during major digital storefront sales, which keeps games like the Resident Evil 2 remake and Resident Evil 4 consistently in the public eye.
Launching Requiem on the Nintendo Switch 2 alongside the PS5 and Xbox Series X/S was an obvious but necessary play. It ensures the game is accessible to the largest possible audience right out of the gate. This avoids the staggered release schedules that sometimes plague third-party titles on Nintendo hardware.
The final consolidated financial results will be officially locked in soon, but the preliminary numbers paint a very clear picture. Selling good games on every available platform is a highly effective business strategy.
Pick up Resident Evil Requiem on Humble Bundle.
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