Antonblast hits PS4 and PS5 this October
Summitsphere's fast-paced platformer is finally bringing its destructible levels and Happy Hour escape sequences to PlayStation consoles.
Summitsphere and Joystick Ventures are bringing their fast-paced platformer Antonblast to PlayStation 4 and PlayStation 5 in mid-October. The port arrives nearly two years after the game's initial launch on PC and Nintendo Switch in December 2024.
The studio first announced the PlayStation versions during the Awesome Console Showcase in late 2025. This week's update finally locks in the release date and confirms the console ports will cost $19.99. It also details exactly what version of the game PlayStation owners are getting.
Wario Land with a bigger hammer

Antonblast is a direct descendant of Nintendo's Game Boy Advance era. It pulls heavily from Wario Land 4. You play as Dynamite Anton or Dynamite Annie, and your primary tool is a massive hammer used to smash through walls, floors, and enemies. The levels are built around destruction and speed.
The structure of a stage is a two-way trip. You spend the first half exploring, breaking terrain, and fighting screen-filling bosses. Once you reach the end of a stage, you trigger a "Happy Hour" countdown. The timer forces you to race back to the start of the level before everything explodes.
The destructible environments aren't just for show. Breaking blocks fills a combo meter, and maintaining that combo is the key to getting high scores. The level design encourages you to memorize the layout on the way in so you can optimize your route on the way out. The momentum system takes some practice. You have to chain jumps, dashes, and hammer swings to maintain top speed, and the game punishes you if you lose your rhythm during an escape sequence. Tony Grayson directed the game and composed the soundtrack, which ramps up the tempo to match the frantic pace of the Happy Hour timers.
Catching up on two years of patches
The PlayStation release isn't just the base game. Summitsphere is packing in all the post-launch content and balance patches from the PC and Switch versions. This includes "THE END" update, which added significant late-game content and adjusted the difficulty curve for the final few worlds.
The studio originally funded the project through a Kickstarter campaign in May 2022. Summitsphere was founded in 2018 by Grayson and JB Long, and they built a dedicated community around the Anton character with their earlier arcade title Antonball Deluxe. That game was a hybrid of Mario Bros. and Breakout. Antonblast shifted the focus entirely to high-speed platforming, and the change in genre paid off. Joystick Ventures stepped in to handle publishing duties, providing the resources needed to get the game onto multiple consoles.
The $19.99 price matches the current cost on other storefronts. I am curious whether the DualSense d-pad will feel as precise as the Switch Pro Controller for the tighter platforming sections. The momentum mechanics require precise directional inputs, and a mushy d-pad can ruin a good speedrun. We'll find out how it handles when it releases in mid-October.
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