Acornia: Mirror Worlds launches in Spring 2027 with a new trailer
Arc System Works and The Arcade Crew confirmed a Spring 2027 release window for Splashteam's dual-dimension bakery sim and dungeon crawler.
Arc System Works has announced that it is bringing Acornia: Mirror Worlds to PlayStation 5 and Nintendo Switch 2 in Japan in Spring 2027, narrowing the release window for the global launch across PC (Steam), PlayStation 5, Xbox Series X/S, and Switch 2. Originally revealed at Gamescom in August 2026 by French indie studio Splashteam (the developers behind Tinykin and Splasher), the top-down action-adventure and bakery management sim is published worldwide by Dotemu and The Arcade Crew, with Arc System Works handling the PlayStation and Nintendo console versions in Japan and Asia.
A new seasonal trailer accompanies the Spring 2027 window, showing off how protagonist Alva splits her time between running a cozy pastry shop and blasting corrupted spirits across two parallel dimensions.
Weaponized cheek pouches and angry spirits
You play as Alva, a squirrel returning to the ruined tree village of Acornia to reopen her family's dessert shop. The town's decay is caused by the Duramen, a dark mirror dimension overrun with hostile spirits. Players can hop between the light dimension and the Duramen at any time, tying the two halves of the game into one continuous loop.

Everything in Alva's repertoire revolves around her bottomless cheek pouches. In the light world, she uses them to carry and plate desserts for customers. In the Duramen's multi-floor dungeons, those same pastries become ammunition. You scurry through isometric rooms, dodge-roll past traps, and spit baked goods directly into the faces of shadow creatures. If you run out of eclairs mid-fight, you can swallow enemies whole and spit them back out at their friends. I'm curious how deep the combat upgrades actually go, or if different recipes change firing patterns like a twin-stick shooter.
Using cheek pouches as both a sanitary serving tray and a high-velocity cannon raises some obvious health code questions, though the local wildlife doesn't seem to mind.
Running the bakery on mushroom labor
Materials and recipes swallowed in the dungeons feed directly back into the management side of the game, which is available to wishlist now on the PlayStation Store. Back in the village, you unlock kitchen modules to bake more complex treats, craft furniture from blueprints, and rebuild Acornia brick by brick. Self-sufficiency is a major part of the economy, requiring you to tend crops and raise farm animals so you don't run out of ingredients.

Once the shop gets busy, you can recruit a crew of cheerful mushroom employees to automate the daily café grind while you're off in the dark dimension hunting bosses. The village itself is home to over 25 NPCs with daily routines and personal side quests. A ticking calendar cycles through the four seasons, bringing specific customer cravings and town festivities like bug catching and flower decorating that reward you with seasonal recipes.

Classic rubber-hose cartoon animation mixes cleanly here with bright 3D environments, and Splashteam's track record with Tinykin gives me plenty of reason to trust the studio's eye for responsive movement. Blending farm chores, café automation, town rebuilding, and dungeon crawling is an ambitious pile of systems to balance, and we'll see how well those two dimensions hold together when the doors open in Spring 2027.
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