Telltale details the visual upgrades in The Wolf Among Us Remastered

Telltale's Matt Saia explains how the studio ported the 2013 adventure to a newer engine and relit every scene ahead of its October 29 launch.

Telltale details the visual upgrades in The Wolf Among Us Remastered
PlayStation Blog / Telltale Games

Telltale Games has outlined the technical changes coming to The Wolf Among Us Remastered, detailing a shift to a newer engine and a complete lighting overhaul. The studio published an interview with VP of Creative Matt Saia on the PlayStation Blog today, breaking down the visual updates ahead of the game's October 29 release.

The remaster was originally announced in August during Gamescom. It brings the 2013 episodic adventure to the PlayStation 5, Xbox Series X|S, Xbox One, PC, Nintendo Switch, and the upcoming Switch 2. This marks the first time the franchise has appeared on a Nintendo console.

The original release established Telltale's modern formula following the success of The Walking Dead. It adapted Bill Willingham's Fables comic series into a neon-drenched murder mystery set in 1980s Manhattan, where fairytale characters live in a hidden enclave called Fabletown. Telltale released the original five episodes between October 2013 and July 2014. The studio subsequently closed in 2018 before LCG Entertainment acquired its assets in 2019 to revive the brand.

Moving to the Batman engine

Return to Fabletown with The Wolf Among Us Remastered, out October 29
PlayStation Plus

Saia confirmed the remaster runs on the engine iteration built for Batman: The Telltale Series. The development team created new shaders for reflective surfaces and inverted lines on moving objects. Moving to the newer engine also forced the team to redo the lighting for every single scene in the game.

The original Telltale Tool engine was notoriously clunky. It didn't always handle frame pacing well, and scene transitions often stuttered on the PlayStation 3 and Xbox 360. Moving to the Batman branch of the engine should theoretically resolve the performance issues that plagued the 2013 release. I'm curious if the awkward pauses between camera cuts are finally gone.

The character models were rebuilt from scratch rather than just upscaling the original textures. Saia noted the team made Bigby Wolf look significantly more feral in his werewolf form. I want to see how the updated character models look in motion, because the original game had a jagged comic book aesthetic that could easily be ruined by smoothing out the edges too much.

Pure black and white

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PlayStation Plus

The remaster includes a Noir Mode. Saia previously worked on the Shadows Mode for the Batman series, which kept specific color highlights against a monochrome background, but Noir Mode drops the selective color entirely for a pure black-and-white filter.

Beyond the visual upgrades, the package includes uncompressed audio mixing. The original game featured a heavy synth score by Jared Emerson-Johnson that suffered from heavy compression on older hardware. The remaster also packs in behind-the-scenes production archives for returning players.

The digital release lands just before Halloween. PM Studios is handling a physical edition planned for early 2027. Telltale is currently developing a full sequel, making this remaster a bridge for players who missed the original run.

Pick up The Wolf Among Us on Humble Bundle.

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