Ghost Sweeper Mikami is finally playable in English on the SNES

A complete fan translation patch brings Natsume's 1993 Japan-exclusive action platformer to English-speaking audiences.

Ghost Sweeper Mikami is finally playable in English on the SNES
Time Extension

Homebrew developer Pizzano has released a complete English translation patch for the 1993 Super Famicom action-platformer Ghost Sweeper Mikami: The Exorcist With A Nice Body. The v1.00 patch arrived on September 27, making the Japan-exclusive title fully playable in English 33 years after its original release.

The game is a 2D side-scrolling platformer based on the manga and anime series of the same name. It follows Reiko Mikami, a supernatural investigator who battles restless spirits across Japan. Unlike the Ghostbusters, Mikami operates as a hyper-capitalist freelancer who charges maximum market rates for her exorcisms. It is a business model that feels entirely appropriate for the current economy. Her franchise history spans multiple films, original video animations, and manga volumes, but her video game appearances never officially left Japan due to the localization hurdles of the 1990s.

Natsume's 16-bit pedigree

Licensed anime games from the 16-bit era are usually a gamble, but Ghost Sweeper Mikami has maintained a dedicated cult following because of the studio that built it. The game was developed by Natsume and published under Bandai's Banalex label. In 1993, Natsume was operating at the peak of its action-platformer powers. The same core development team would eventually become Tengo Project, the group responsible for classics like Wild Guns and Pocky & Rocky.

That pedigree is obvious in the movement mechanics. Mikami controls with a fluidity that most licensed games lack, using a magical baton to dispatch enemies and a grappling hook to navigate vertical platforming sections. The player's goal is to track down seven missing magical gems across various stages. The action is backed by a soundtrack from Kinuyo Yamashita, a veteran composer who previously worked on the original Castlevania.

The Super Nintendo Entertainment System hosted thousands of games, but regional licensing issues kept many of the best Japanese titles locked away from Western audiences. Fan translations are the only way to experience these games today without learning a second language, and this particular project fills a notable gap in the console's action library.

Manual translation and bug fixes

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The game's English title screen

Pizzano's patch translates the entire game. The project covers title cards, cutscenes, prologue text, epilogue text, and the banter that occurs before boss battles. The translator manually compiled the script using community resources, existing walkthroughs, and official subtitled anime scripts. The project documentation explicitly notes that no generative AI tools were used in the translation process, which is always nice to see in a modern fan project.

The release also includes a few optional patches that modify the base game. Players can apply a fix that defaults the audio output to stereo rather than mono. Another optional patch repairs a bug in the vanilla game that caused conversation text to desync from the character portraits. A third option adjusts the life system for players who want a different difficulty curve.