Falcom profits just jumped 1227 percent thanks to overseas sales

The Japanese RPG pioneer saw huge financial growth in the first half of the year, driven by the global release of Trails in the Sky 1st Chapter.

Falcom profits just jumped 1227 percent thanks to overseas sales
Nihon Falcom

Nihon Falcom has reported a 1,227% year-over-year increase in operating profit for the first half of its 2026 fiscal year. The huge financial bump comes directly from the company's licensing division, which handles international game releases. Revenue across the board rose by 153.9%, but the overseas market is what pushed the profit margins into the stratosphere.

I have to admit, a 1,227% profit jump is the kind of number I usually only see when a crypto scammer is trying to sell me a course on Discord. The math is real, though. Sales in the international licensing segment were up 194.8 percent compared to the same period last year.

Trails in the Sky did the heavy lifting

The primary driver for this sudden windfall is the full 3D remake of Trails in the Sky 1st Chapter. Falcom released the game simultaneously worldwide last September. It quickly became the developer's best-performing Steam release to date. For decades, Falcom treated the Western market as an afterthought, often releasing English localizations years after the Japanese originals. The simultaneous global launch of 1st Chapter proved that there is a large, eager audience outside of Japan willing to buy these games on day one.

Falcom has been making games since 1981. Founder Masayuki Kato helped pioneer the action RPG genre with early PC titles like Dragon Slayer and Xanadu. Xanadu actually sold over 400,000 copies back in 1985, making it the best-selling PC game in Japan at the time. Despite that early success, Falcom remained a relatively small studio. They survived for over 40 years by keeping budgets tight. They maintained a strict one-game-per-year development cycle and catered to a dedicated domestic fanbase. They eventually shifted from PC to PlayStation consoles in the 2000s, and more recently started developing in-house for the Nintendo Switch.

Western fans spent years relying on third-party publishers like XSEED and NIS America to localize Falcom's enormous scripts. The Trails games are notorious for their sheer volume of text. Every non-player character gets new dialogue after minor story events. Translating that much text took years. The fact that Falcom managed to coordinate a simultaneous global launch for the 1st Chapter remake is a major logistical achievement.

Upgrading the forecast

Because of this momentum, Falcom revised its earnings forecast for the full fiscal year. The company originally set conservative expectations because they were unsure how the upcoming Kyoto Xanadu would perform when it launches on July 16. Now, they expect a 38.4 percent increase in total revenue and a 69.2 percent increase in operating profit compared to their previous estimates.

$65 for the Switch 2 version

The second half of 2026 is going to be busy for the studio. Trails in the Sky 2nd Chapter is scheduled for a simultaneous global release on September 17. It is coming to PC, PlayStation 5, Nintendo Switch, and the Nintendo Switch 2. The standard edition will cost $59.99 on current platforms and $64.99 for the Switch 2 version. The company says players who carry over their save data from the first game will get classic outfits based on the original 2006 release.

It took a long time for Falcom to embrace simultaneous worldwide releases. Western fans spent years asking the company to adjust its workflow to accommodate day-one global launches. The studio was hesitant for a long time, insisting that their main audience was in Japan. These new financial results prove that the international audience is more than ready to show up when they are actually invited to the launch party.